House Rules

  1. This a roleplaying game. Be ready for DM and player roleplay. Some game sessions may encompass only roleplay, with no combat. Understand that this can occur and most likely will, from time to time, and perhaps in succession.
  1. Several “Detect” spells have been altered in this game. They are as follows:

A. Detect Chaos/Evil/Good/Law – The ranges for these spells are shortened to 1 foot. If the source is an overpowering example of the detected alignment, the DM may make alterations to the range of the spell, but this is strictly a DM call; at no time will this DM ruling unfairly consider players. Also, these spells do not actually detect the alignment of a creature, as much as they detect the aligned thoughts of the creature at the time of casting. All other features of these spells work as listed in their descriptions.

B. Detect Magic – The range for this spell is shortened to 1 foot. If the source is an overpowering example of magic, the DM may make alterations to the range of the spell, but this is strictly a DM call; at no time will this DM ruling unfairly consider players. All other features of this spell work as listed in its description.

  1. Any material out of books other than the Pathfinder Core Rulebook and the Advanced Players Guide must meet DM approval prior to use in the game. Understand that my past, present, and future decisions on this matter continually reflect on game balance and campaign setting, nothing personal in nature. Do not let your feelings get hurt if I decline your character use of something out of a current or forthcoming Pathfinder publication. Please respect my job as DM for maintaining game balance and a realistic story.
  1. I, the DM, am not your or your character’s enemy; the monsters and bad guys I challenge you with are your enemies. I respect you and your commitment to the game, and I expect respect in return for my contribution. If you are unhappy with a ruling I have made, see me after the game. I will make mistakes, and I am open to discussing anything you feel was an incorrect decision on my part. Please do not bring the game to a halt to argue your case. Any discrepancies can be handled either after the game, over the phone, via email, or on the game boards. Any in-game discrepancy should take no longer than 1 minute to resolve; a problem requiring more time will be moved to after-game for resolution.
  1. Character death is always a concern for a player and a DM. Fair warning. Characters still die. PLEASE UNDERSTAND I AM NOT IN COMPETITION WITH ANY PLAYER, AND ANY UNFORTUNATE CHARACTER DEATH IS STRICTLY A PRODUCT OF THE GAME SYSTEM. Sometimes there is no saving a character’s life, either from wrong place wrong time, player dice failure, DM dice of death, or numerous other factors. I will never seek any character’s demise. I want every player in my campaign to become heroes and heroines of the land, be sung of in bardic songs through the ages, and acquire more wealth than any dragon in history. Character fame and fortune are prime motivators for me, but realism and challenge are also strong motivators. If it is your character’s turn to die, then so be it. If your character dies, envision his/her bravery as a testament, then role up that next character. I have had more characters die than I can remember, and I have fond memories of their last breath for those I can remember. I have never been happy about a character death, but I have never let one get in the way of enjoying the game for what, I think, it was meant to be: an opportunity to play out a character in a story, pitted against challenge and adversary along the way.
  1. Not every creature you encounter will be at an equal challenge rating to the party. At times, you will encounter creatures far lower than the party’s abilities. At other times, you will encounter enemies much more powerful than the party. Blindly attacking or condescendingly addressing the wrong creature could be disastrous. Some creatures you encounter may warrant a quick retreat. I intend to challenge the party with different scenarios, and deciding between open combat and party retreat is one of these scenarios. My point of this subject is to introduce the party to the campaign world’s realism; don’t expect every creature encountered to be something there for the party to dominate. A wise party knows when to stand, fight, and run.

House Rules

Horror Unheeded halfogre