Horror Unheeded

Lazing around town

In this session we role played around town a bit more and got a direction of travel. Marakata revisited the elf family of the guy who was researching the broken Torq of Reverie, but while she was able to meet a family member was blown off equally. She did appear to infatuate a child of the house, but that will need to be followed up later. Upon turn in of additional magical artifacts, the clerk informed us our company was recognized as a journeyman level group and our registered sigil was updated accordingly. Provisions were secured and a driver hired for our trip to the mountains bordering Jaipis and barbarian lands to the north, to an area called Sharp Tooth for the prominent mountain. Departed city and arrived in Carrion Hill without event.

Til Death Do Us, Part V
Octri 17

place holder

Til Death Do Us, Part IV
Octri 16

place holder

Til Death Do Us, Part III
Octri 16th

Settling down for a short break, the group was attacked by a large group of skeletons heading down the halls. Another lengthy battle later, the party slits up again. Some remained to watch over Lucian while he prepared a few of his catalysts, while the others decided to try and open a steel door previously encountered.

The steel door had no latch, keyhole, or handle. The levers located in the room with the pit traps where thought to be tied to this door, following the written riddle found in one of the pits: “Three to open, but be quick, for the door stays open for just a tik.” Unfortunately, the party was unable to get the steel door open while flipping the levers.

Before rejoining the rest of the group, the three lever operators were ambushed by another group of skeletons. Yelling for help, the three held off the skeletons long enough for help to arrive. Some of the party sustained injuries from the vicious attacks, but they worked together to remove the skeletal threat. The party retreated to another room to heal up.

Til Death Do Us, Part II
Octri 15th

About midday the following day, the group noticed trees thinning and green grass leading toward a lake, Gray Lake. As the group moved toward the lake, they heard movement back at the treeline. An armored warrior and another man wearing chain stumbled into the clearing. They introduced themselves as Duntar and Lucian Darkstone, citizens of Fallen Towers. The party accepted their offer to join, moving on toward the lake.

A dead body of a man was found laying along the shore of the lake. The group determined the man died from the poisonous bite of a large-mawed creature. Not far from the body, a masterwork short sword and a pouch containing recently-minted coins with the likeness Prince Gavrick of Lindonham-on-Seawood were found. The clothing of the dead man revealed him to be from a large city, not from a small town like Fallen Towers. They traveled on until nightfall, pitching camp in a good location.

The next day, the party recognized the trees becoming older and gnarled. A cold rain began to fall, making their travel a chilly one. They ventured finally to Serpent Gorge, a deep ravine with the crypt at its bottom. After slipping and sliding down the muddy slope, the group reached the base of the ravine. Several horses and ponies laid dead outside a stone archway leading into the ravine face. Moving to the heavy open doors inside the archway, the party stepped into a room full of carnage. Blood, bodies, and bones welcomed the first party members. A distant wailing is heard, mixed with the sound of bones creaking and cracking as skeletal forms rose to attack the party.

After a lengthy battle against the risen bones, the party moved toward the sound of the echoing wails. They entered into a trapped room, full of pits layered with pillows along the bottom of each one. The party also noticed switches, 3 in all. Never understanding their purpose, the party gave up on the switches and blew up the exit door with Lucian Darkstone’s bombs. The bombs shook the crypt, and their fiery blasts destroyed the door.

The location of the wails became evident, coming from behind a nearby heavy wooden door. Attempts to open the door met with crossbow bolts flying toward those making the attempt, flying over heads and sticking into the door. Behind the door was Roldare, the town’s cobbler and one of the elders sent to setup the crypt. He demonstrated his addled mind, manic and psychotic from the witnessed slaughter of his friends and capture of his sister by the walking dead. After offering to find his sister, Dimira, Roldare gave his masterwork light crossbow to the party.

Moving further into the crypt, the party encountered a large beetle, but they dispatched it with only slight injury. While most of the party took a break for their adventuring, Jerris Linron and Duntar decided to move off by themselves. They wandered into a smoky room. Moving slowly into the fumy chamber, a shadowy figure materialized and attack them. One icy touch drained Jerris of his strength. Yelling for help, Jerris and Duntar held off the shadow until the rest of the group arrived. Fleeing from Lucian’s bombs, the shadow passed into a nearby cavern wall. The party took this time to put out the blaze in the center of the room, finding a scorched key and a undamaged magical dagger with a shield emblem engraved in its hilt.

Til Death Do Us, Part I
Octri 14th

The group woke up the next day, beginning preparations for the journey to the crypt. At midday, the party made their way to the center of town for the send-off ceremony. Mayor DeFarge provided the party with a map to the crypt and a cart of supplies. Leaving the town’s gates, the party headed along the well-worn path into the surrounding forest, Greenpatch.

After a few hours of walking, the group noticed a large log fallen across the path. A loud warcry met the group, as a band of orcs leapt over the log to charge. The party met them head on, but a few of the party noticed shimmering images in place of the orcs: illusions. The group proceeded to convince each other of the illusionary orcs, except for Haban Uthrukul Dush-zharümu. The dwarf continued to mow through the shimmering images, bellowing dwarven curses and challenges. Convinced of his fighting superiority, Haban mumbled his disdain for his teammates and their lack of efforts.

Continuing down the path, led by Haban’s survival skills, the party decided to make camp. Pitching tents and digging fire pits, the group settled in for the evening. Howls from nearby invaded the camp. With a few successful traps, the party persuaded the pack of wolves to seek other sources of food. The rest of the night passed uneventfully.

Party Preparations
Octri 13th

All of Arranon know of the Saint Rudirick’s Day Festival in Fallen Towers, and some within other nations know of it as well. Travelers from near and far venture to this large town during the famous harvest-time festival, tripling or quadrupling the town’s population for the week long activities. Merchants, craftsmen, nobles, and peasants come for the parties and the profits.

Arriving a couple weeks early to the festival are our adventurers:

Jerris Linron – A large, dark-haired man from Jaipis. His massive build insinuates of a warrior, but his utilitarian belt of numerous tools points more toward an engineer.

Haban Uthrukul Dush-zharümu – A Jaipis dwarf with tanned, weathered skin. At home in the wild, his survival skills bring him closer to his goal: redemption.

Agatha Og’nan – A raven-haired young woman from the highlands of Jaipis with a war-torn tomcat named Nunda. Her proud walk demands respect from those she encounters, and her vicious feline helps to encourage that respect.

Marakata – A stunning, exotic, tanned beauty from Roenok with golden hair. Her mannerisms hold warmth for the worthy, and her emerald eyes shine with uncommon knowledge.

Ioneth – A dark skinned elf from subterranean depths in Thridin. Her silent bow and deadly focus send arrows speeding to their targets.

Vorfindir – A slightly tanned wood elf from Arranon. His studies at the Academy of Magic have honed his arcane skills, giving his spells elemental force.

Jerris, Haban, Agatha, Marakata, and Ioneth came to town traveling with a merchant caravan from City of Mysteries. They quickly made their way into town after asking the caravan master for advice on the different inns in town. Jerris and Haban decided on the economical Come On Inn, while the other three decided on the popular Doomed Adventurer’s Guesthouse (also known as Tower’s Tavern).

As the three entered the tavern, they overheard the inn’s proprietor arguing with a noble about private accommodations for the upcoming boxing tournament. As the noble stormed out, he slammed shoulders against Agatha, looked her up and down with scorn, and proceeded out the door without a word of apology. Muttering a curse under her breath, Agatha sent her traveling companion Nunda after the noble, to aid him in his travels along the streets.

After shaking off his frustration over the visiting noble, Robert DeFarge, the innkeeper and mayor of Fallen Towers, offered our travel-weary group food and drink. The innkeeper and his staff set plates and mugs in front of the party. After getting their fill, the group noticed the mayor eyeing them, sizing them up. He approached and mentioned the town’s recent plight: the town’s upcoming Everflame ceremony has run into a slight snag.

He explained how the Everflame ceremony, held in memory of the town’s founder Ekat Kassen, is a coming-of-age test choreographed by elders of the town. The elders recently sent to dress the Crypt of the Everflame are overdue, failing to return. The mayor asked the party for help, to go in place of the selected town young men and women, check on the safety of the elders, and retrieve the Everflame for the town. After negotiations for room and board, the party agreed to help.


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